This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
misc_guides:hax_methods [2023/10/11 19:08] – [Hax Methods for using brawlers] h_a_x | misc_guides:hax_methods [2024/03/19 21:32] (current) – moved here. szumaster | ||
---|---|---|---|
Line 1: | Line 1: | ||
< | < | ||
In this page I would like to add some methods that Ive used/ | In this page I would like to add some methods that Ive used/ | ||
+ | |||
+ | {{youtube> | ||
===== Collecting Water Filled Vials ===== | ===== Collecting Water Filled Vials ===== | ||
Line 9: | Line 11: | ||
{{youtube> | {{youtube> | ||
- | |||
- | < | ||
- | To make teletabs, you need soft clay, the runes to cast the spell and produce them at a player owned house lectern. Clay is scarce and not readily sold on the GE, and as of writing this guide, not many players produce and sell teleport tabs on the GE. | ||
- | * By having your POH in Rimmington, wearing a steam staff, Laws, Astrals, and whatever runes you need for the tab you are creating in your inventory. It is possible to make tele tabs from scratch by running to the Rimmington mine, mining clay, casting humidify to turn them into soft clay, creating teleport tabs in your POH. This method is excellent for Ironman but can also prove useful for normal accounts looking to make money. Using this method you could purchase all of your runes off the GE and still profit by almost 1k per tele tab made. | ||
- | </ | ||
- | |||
- | **got nerfed** | ||
- | |||
- | {{youtube> | ||
===== Construction Training ===== | ===== Construction Training ===== | ||
Line 23: | Line 16: | ||
{{youtube> | {{youtube> | ||
+ | |||
+ | ===== Optimal Location to train an Alt's combat ===== | ||
+ | |||
+ | Having recently trained a 3rd account to max combat, range and mage I wanted to share my methods for the least intensive methods. | ||
+ | |||
+ | |||
+ | * Take advantage of Wilderness Aggression and Random event rules- No randoms spawn in the wilderness, monsters will never lose aggro. This means that you can kill mobs in the wilderness without ever getting pulled away by a random, or having to reset aggro. Edgeville dungeon is where I did this as it has the added benefit of having no revs patrol or possibility for you to be attacked by other players. Thugs and Chaos druids for low levels/ low defense, Earth warriors for higher levels. Additional benefit of having no quest requirements. You can do all your quests that would get you 60 attack and just jump straight to dragon scimitar training. I went from 28-99 range using bone crossbow before even having avas. It takes forever but its minimal clicks. | ||
+ | * Deep Wilderness killing for Brawlers and PVP. Wolves, Hill Giants, Magic Axes, Bats, these all come into my mind when I think of being able to " | ||
+ | * Armored Zombies - Near an Altar, you can pray melee, boost combat prayers, use a dragon battle axe spec and AFK, collecting noted loot/runes. | ||
===== Using an Alt to fish sharks in Jatizo ===== | ===== Using an Alt to fish sharks in Jatizo ===== | ||
Preferably this is to be done on an alt or 2. Fishing sharks is more beneficial than fishing monks because they are actually useful for PVM. Additionally, | Preferably this is to be done on an alt or 2. Fishing sharks is more beneficial than fishing monks because they are actually useful for PVM. Additionally, | ||
+ | |||
+ | I would **Highly** recommend getting 74 summoning on your alt for granite lobster. Granite lobster provides a boost to your level, as well as forages sharks and lobsters. Approximately 1/2 the sharks you fish will be foraged by the Granite Lobby. | ||
At 90 fishing you can add a little razzle dazzle and use Shark Gloves from [[minigames: | At 90 fishing you can add a little razzle dazzle and use Shark Gloves from [[minigames: | ||
Line 38: | Line 42: | ||
* Bring Telegrab - I find this extremely important as it allows you to stay against the southern wall and limit the amount of times you are attacked by more than 1 aviansie. Additionally, | * Bring Telegrab - I find this extremely important as it allows you to stay against the southern wall and limit the amount of times you are attacked by more than 1 aviansie. Additionally, | ||
* Bones to peaches will allow you to stay forever, Its nice but not necessary, banking is not too terrible with Trollheim teleport (if you have the requirements). | * Bones to peaches will allow you to stay forever, Its nice but not necessary, banking is not too terrible with Trollheim teleport (if you have the requirements). | ||
+ | * Consider getting summoning up for Bunyip (68), Titans (79), Geyser Titan (89) as these will smoke these bois and provide more kills per hour/ | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | ===== Using an Alt to duo Fishing Trawler ===== | ||
+ | |||
+ | Fishing trawler is actually extremely good and coupled with brawlers can be lucrative exp per hour and reward you with some sexy Manta Rays and key halves. The reason we are using an alt is to alleviate some of the fixing of holes, double bailing bucket action, but more importantly, | ||
+ | |||
+ | Additionally, | ||
===== Dharok Bombing Mobs with Max combat and Strength Cape ===== | ===== Dharok Bombing Mobs with Max combat and Strength Cape ===== | ||
Line 44: | Line 57: | ||
Here is a list of mobs I regularly use Dharoks on and why. | Here is a list of mobs I regularly use Dharoks on and why. | ||
- | * **Abyssal Demons** for slayer - good crimson charms, whip drops | + | * **Abyssal Demons** for slayer - good crimson charms, whip drops. Fastest way to kill these in the game. |
- | * **Dark Beasts** for slayer- best slayer exp in game that does not involve bursting - good blue charms and Dark bow drops, good alchables | + | * **Dark Beasts** for slayer- best slayer exp in game that does not involve bursting - good blue charms and Dark bow drops, good alchables. Fastest way to kill these in the game. |
- | * **Nechrayels** | + | * **Nechrayels** |
* **Kalphite Guardians** - Good blue charms, but still mostly a skipped slayer task | * **Kalphite Guardians** - Good blue charms, but still mostly a skipped slayer task | ||
* **Yaks** - fastest way to obtain yak hides for Pack Yak | * **Yaks** - fastest way to obtain yak hides for Pack Yak | ||
Line 58: | Line 71: | ||
By putting your POH in Brimhaven and running south to Tai Bwo Wannai you are able to cut Mahogany and teak logs which can be used in the construction skill. Personally used this method to get 99 woodcutting as they cut faster than yews, give similar exp, and hold their value at around 300 each. Worth cutting over yews if money and exp is your main concern. | By putting your POH in Brimhaven and running south to Tai Bwo Wannai you are able to cut Mahogany and teak logs which can be used in the construction skill. Personally used this method to get 99 woodcutting as they cut faster than yews, give similar exp, and hold their value at around 300 each. Worth cutting over yews if money and exp is your main concern. | ||
- | ===== Hax Methods for using brawlers ===== | + | ===== Hax Methods for brawlers ===== |
- | So with the Deep Wildy PVP update, | + | ==== Obtaining Brawlers ==== |
- | {{youtube> | + | |
+ | With the latest deep wildy update, | ||
+ | |||
+ | I chose skeletons but the idea works in various places, you spawn the threat, and trap the threat. This works because the revs do not walk through walls or doors, only follow you up and down ladders/ | ||
+ | |||
+ | |||
+ | **Farming Brawlers/ | ||
+ | {{youtube> | ||
+ | |||
+ | |||
+ | **Farming Brawlers/ | ||
+ | {{youtube> | ||
+ | ==== Using Brawlers ==== | ||
Once you obtain some brawlers, heres how I would plan on using them: | Once you obtain some brawlers, heres how I would plan on using them: | ||
* **Mining** - Rune mining, Deep Wildy stars, or Coal mining at Hobgiblin mine | * **Mining** - Rune mining, Deep Wildy stars, or Coal mining at Hobgiblin mine | ||
- | * **Smithing** - Use Dareeyak Teleport to reach the ruins and use the anvil to smith Adamant Platebodies. Bring a Pack Yack, bring the runes for the teleport, hammer, wear mage def gear to hopefully survive a surprise revenant attack. Fill up Pack yak and inventory with addy bars. Make Platebodies (should be perfect amount of bars) run south a little and tele to castle wars to bank, repeat. | + | * **Smithing** - Use Dareeyak Teleport to reach the ruins and use the anvil to smith Adamant Platebodies. Bring a Pack Yack, bring the runes for the teleport, hammer, wear mage def gear to hopefully survive a surprise revenant attack. Fill up Pack yak and inventory with addy bars. Make Platebodies (should be perfect amount of bars) run south a little and tele to castle wars to bank, repeat. You can actually time the withdrawl from Pak Yack so that you never stop making platebodies. |
* **Hunter** - Black Salamanders - 6k a pop, good stuff | * **Hunter** - Black Salamanders - 6k a pop, good stuff | ||
* **Thieving** - Use these at Pyramid Plunder floors 7 and 8, 5k and 6k per urn respectivly | * **Thieving** - Use these at Pyramid Plunder floors 7 and 8, 5k and 6k per urn respectivly | ||
Line 74: | Line 99: | ||
* **Combat/ | * **Combat/ | ||
- | | + | ==== H A X Optimal Quest Guide ==== |
+ | |||
+ | * [[quest_guides: |