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The fight cave, Can you endure the fight cave and prevail yourself in the world of the TzHaar? There are 63 waves of enemies in all only the strongest may survive
Waves 1-62 are required to reach Jad on Wave 63. The order in which you should kill the monsters is:
'Note:
' If there are monsters in the wave that were able to get trapped behind a rock, it is best to stay behind that rock and defeat the monsters you can access from there, before moving onto the monsters who are trapped, thus minimising the number of monsters you have to worry about at one time.
The ultimate goal of the Fight Cave is to reach and defeat TzTok-Jad in wave 63. Jad can attack with all three combat styles. Melee if in Melee range, Ranged (slams feet on ground) and Magic ( hurls a large fireball)
Please click on the animated Gif below to see both attack styles.
Mid way through the fight four healers will spawn and add a bit of chaos to the fight. It is recommended to attack each healer to pull them off of jad so that they no longer heal Jad. Then when all four have their attention on you, you may lure them so that only one will attack you at the same time or kill them.
Fight Cave - video guide
Credits: H A X.
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Below is a list of the quest currently implemented in 2009Scape.
* Prerequisite system
Bosses
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* Dagannoth Kings * Tormented Demons * God Wars Dungeon * Wilderness Revenants * Kalphite Queen * King Black Dragon * Chaos Elemental * Corporeal Beast * Giant Mole
Diaries
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* Falador Diary * Fremennik Diary * Karamja Diary * Lumbridge Diary * Seers' Village Diary * Varrock Diary
Dungeons (Special)
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* Stronghold of Player Safety…
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