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Corporeal Beast
Intro
The Corporeal Beast, often referred to simply as Corp, is a large monster residing in its lair, accessible via a games necklace or through an entrance in level 33 Wilderness South of Red Dragon Isle. It has a very large health pool of 2,000 Hitpoints, coupled with high Defence and 50% damage reduction against most weapons. It's no joke Chief.
The Corporeal Beast is the only monster to drop the spirit shield, as well as the holy elixir and Spectral, Arcane, Elysian, and Divine sigils, used to enhance it. In addition to its sigil drops, the Corporeal Beast has many other valuable drops.
Requirements to access the corp cave are the Summer's End quest or the requirements until the quest is implemented.
Grave Mechanics are the same as in the wilderness. you do NOT get a grave and only have 2 minutes to retrieve your stuff. Keep this in mind when risking void, berserker rings, or a large stack of cannonballs as if you DC/power goes out etc, you can kiss those goodbye.
Kill Overview
Corp hits hard and often, is capable of hitting 65 attacking with melee, and magic that cannot be fully protected against using prayer.
When corp reaches half health a core will be released that will jump to a players location. The player must move at least 2 tiles away in order to not take damage and heal corp.
Since Corp can hit 65, it is possible to be stacked out without the possibility to eat due to RNG. This is not safe to do on a HCIM.
Running under corp will result in him stomping the ground inflicting damage upwards of 50. You cannot run under him for any reason or risk getting clapped.
Summoning familiars will be devoured upon entering the corp lair. Beast of Burdens can be brought and their inventory will be dropped to the ground and remain there for approximatly 5 minutes (long enough for the kill)
Attacks
Location
The Corp Lair is located in Level 33 Wilderness, easily reachable by a games necklace.
Solo
Solo is possible, but in order to successfully pull it off you need a few things in order to make it actually feasable.
You need a Cannon and Cannonballs (expect to drop 100-130 balls per kill) - Required, You cannot do this at all without a cannon.
You need a Statius Warhammer to lower corp's defense - Id put this as necessary, but its still possible without
You need a spirit terrorbird full of sharks as a buffer. - Again id put this as necessary since bad RNG will have you tele out and waste your cannonballs
Full Melee Void - Helps but not totally necessay.
Equipment
Void will work better but its a bit of a risk and not 100% necessary. Void will save you cannonballs long term.
Some people prefer Karils over Black Dragonhide, personally I find it opposite as you will be protecting from magic, and I consider Black D hide as plentyful and cheap.
Inventory
Cannon Placement
Cannon placement is key as you need a spot where the cannon will hit Corp 3x per rotation. The 3x spot is mandatory, you are not able to solo without it. An example of a spot is located here for solo. Stand where the red square is in order to have the cannon placed as shown in the picture. Refer to the video below for an example.
Example of a Solo Kill